Just push any button to play.
by Erik Brudvig
Guitar Hero fans, you can breathe a sigh of relief. Guitar Hero: Aerosmith does not follow in the footsteps of the reskinned cash-in that was Rocks the '80s. Whether you feel Aerosmith is worthy of a purchase is up to you, but after getting our first look at the game it's easy to see that Neversoft isn't settling for the bare minimum.
Guitar Hero: Aerosmith is a complete standalone game, separate from Guitar Hero III. It may share assets and code, but the game has been updated enough to be its own beast. And that beast is the two-headed monster of Steven Tyler and Joe Perry. Right from the opening menu that asks you to "Just push any button to play" while "Back in the Saddle" blasts out of the speakers, you can see that the game is deeply infused with the Boston rockers. Pictures of Aerosmith's Vindaloo studio were used to recreate the insider feel. Joe Perry even selected specific guitars to be recreated for use with certain songs in the game.
Of course, a game with only Aerosmith in it would get a bit stale even for the hardiest of fans. Don't worry. There are songs by other artists as well.
Each venue is structured to have two non-Aerosmith opening acts followed by three tunes by the title band. We got a look at the first two of six. The game follows Aeromith's career, starting with their first gig at Nipmuc High and then continuing to Max's Kansas City, the bar where the band signed their first contract. Before each set begins you'll be treated to a video interview with members of the band giving you a bit of history about that time period in the band's career. Here is the track list for the first two venues:
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